![]() Similar to the Hand Node, the foot node exploits the same bug in the animation system to turn parts that it's stacked on into leg-type limbs. ![]() This is, along with the Foot node, the most obvious instance of animations not working properly outside of the editor, although it can still be used to pick objects up. It also provides the part with the Grasper ability, meaning it can pick objects up. This works best when paired with the Stacker mod to create complex assemblies. The Hand node is used to turn the part it's placed on into an arm-type limb. Nodes also tend to function oddly if multiple version of the same or different node are stacked on the same limb or part. Nodes can be stacked on any surface of the creature, and can by default have any part stacked onto them that doesn't need a limb to attach to. Nodes also have a tendency to not work properly, refusing to animate outside the editor due to the differences between Creature Stage/Adventure Mode and Test Drive. Nodes are simple spheres that do not have any assigned material, meaning that they blend into the skin of the Creature in Build Mode become bright white and unshaded in Paint and Test Drive Modes and are invisible outside of the editor. Particular cases will be discussed later. Many of the Limb parts, namely, are prone to causing crashes if used incorrectly. Note: these parts are experimental and are prone to causing errors and bugs. It consists of 10 specialised parts that have various function, most of which are shared between a spherical Node and a simple Limb. Unshackled is an experimental part mod introducing components that work by exploiting certain developer oversights in Spore's animation and part-interaction systems.
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